There are options to play with traditional dual stick controls, to use a Joy-Con to point at the screen similar to the Wii ports (or a hybrid between those two versions) or to use controls similar to the slightly bizarre original GameCube version. It’s less a technical feat than a design marvel, using crisp, clean imagery that feels like the perfect way to bring the game into the modern era.īefore I really hopped in, though, I had to make sure that the control scheme was to my liking. I remember when the original game’s graphics were groundbreaking on the underpowered GameCube, and the remaster’s visuals fully brought back that feeling of awe. I tried not to set my expectations too high as I settled into Metroid Prime Remastered, but the game made that a big challenge. ( Metroid Prime Remastered via Nintendo Switch)Īlso read about: Getting a Nintendo Switch OLED? Here’s How to Import Everything From Your Old Switch Since then, I’ve gone back and completed all of the 2D Metroid titles, but the Prime games eluded me, and so this release on the Nintendo Switch felt like the perfect opportunity to finally go back and finish what I started all that time ago. I wound up skipping the other two games in the Metroid Prime trilogy as well-and when the three games were remastered for the Wii in 2009, I missed them again. Instead, I got quite invested in Metroid Fusion on the Game Boy Advance, which was released the same day and had a more classic 2D style that was much easier for me to grasp. I don’t think I picked the game back up after that. I remember getting past the opening tutorial area, feeling frustrated that Samus had been stripped of her powers and doing a tiny bit of exploration of the game’s planet, Tallon IV, and the Chozo Ruins before I started feeling pretty lost and a bout of motion sickness kicked in. Between the scanning of objects to learn about the environment, the newer aiming system and the slightly disorienting first-person movement, things went a bit over my 11-year-old head. After all, she was a powerful, space-faring heroine in a time when games still mostly starred dudes.īut it wasn’t too long before I encountered some hurdles. As someone who didn’t grow up with the series, I only know bounty hunter Samus Aran from the Super Smash Bros. The original Metroid Prime came out on the GameCube all the way back in 2002, just a few weeks shy of my 12th birthday. I got it downloaded and began my Metroid Prime journey that very night, eventually completing a mission I started over two decades ago. I couldn’t wait to get my hands on the game for a few reasons, and I didn’t have to for long, because within a few hours, a rep from Nintendo had sent me a review key. It’s a title fans have been wanting for years, especially as they’ve waited years for updates on the previously announced Metroid Prime 4, and the trailer footage looked phenomenal. No, it wasn’t the latest teaser for the upcoming The Legend of Zelda: Tears of the Kingdom (as hyped as people are for that game), but the trailer for the unannounced Metroid Prime Remasteredon the Nintendo Switch-along with the news it had dropped that very day. I always look forward to Nintendo Directs, Nintendo‘s special 40-minute presentations full of trailers and gameplay showcasing new and upcoming titles, but this year, there was one announcement in particular that got everyone talking.
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